It remains unclear how Aperture Camera fits as a prequel to the Portal series, why the game was canceled, and why Valve decided to send the source code to LunchHouse Software, but these questions may be answered as Exposure continues. LunchHouse Software said in the first episode’s description that there remains a lot of depth to the unique game mechanic, which will be featured in succeeding episodes. For example, the episode demonstrated the player taking the picture of balloons, and then transferring the balloons from the photograph onto a box to make it float. Players take pictures of objects using a camera, and they then transfer the object from the photograph back into the world at the size and position that they choose. The first episode of Exposure reveals the unique gameplay of Aperture Camera.
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